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BlueprintAPI > BlueprintAPI/Physics
Add a force to all bodies in this component, originating from the supplied world-space location.
Target is Primitive Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | Origin | Origin of force in world space. |
| real | Radius | Radius within which to apply the force. |
| real | Strength | Strength of force to apply. |
| enum | Falloff | Allows you to control the strength of the force as a function of distance from Origin. |
| boolean | Accel Change | If true, Strength is taken as a change in acceleration instead of a physical force (i.e. mass will have no effect). |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |