BlueprintAPI > BlueprintAPI/Pawn > BlueprintAPI/Pawn/Input
Add movement input along the given world direction vector (usually normalized) scaled by 'ScaleValue'. If ScaleValue < 0, movement will be in the opposite direction. Base Pawn classes won't automatically apply movement, it's up to the user to do so in a Tick event. Subclasses such as Character and DefaultPawn automatically handle this input and move.
Target is Pawn
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | World Direction | Direction in world space to apply input |
| real | Scale Value | Scale to apply to input. This can be used for analog input, ie a value of 0.5 applies half the normal value, while -1.0 would reverse the direction. |
| boolean | Force | If true always add the input, ignoring the result of IsMoveInputIgnored(). |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |