BlueprintAPI > BlueprintAPI/Game
Attempts to spawn a new Actor with the specified transform
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| class | Class | Actor Class Reference ClassThe object class you want to construct |
| transform | Spawn Transform | The transform to spawn the Actor with |
| enum | Collision Handling Override | Specifies how to handle collisions at the spawn point. If undefined, uses actor class settings. |
| enum | Transform Scale Method | |
| object | Owner | Can be left empty; primarily used for replication (bNetUseOwnerRelevancy and bOnlyRelevantToOwner), or visibility (PrimitiveComponent's bOwnerNoSee/bOnlyOwnerSee) |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | Actor Object Reference Return ValueThe constructed object |