BlueprintAPI > BlueprintAPI/Audio
This function allows users to create Audio Components with settings specifically for non-spatialized, non-distance-attenuated sounds. Audio Components created using this function by default will not have Spatialization applied. Sound instances will begin playing upon spawning this Audio Component.
- Not Replicated.
Target is Gameplay Statics
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Sound | Sound to play. |
| real | Volume Multiplier | A linear scalar multiplied with the volume, in order to make the sound louder or softer. |
| real | Pitch Multiplier | A linear scalar multiplied with the pitch. |
| real | Start Time | How far in to the sound to begin playback at |
| object | Concurrency Settings | Override concurrency settings package to play sound with |
| boolean | Persist Across Level Transition | |
| boolean | Auto Destroy | Whether the returned audio component will be automatically cleaned up when the sound finishes (by completing or stopping) or whether it can be reactivated |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | An audio component to manipulate the spawned sound |