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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULANG_FORCEINLINETEnableIfPrivate::TCanBitwiseRelocate< DestinationElementType, SourceElementType >::Value >::Type uLang::RelocateConstructElements
(
void* Dest, |
Relocates a range of items to a new memory location as a new type. | uLang/Common/Memory/MemoryOps.h | |
ULANG_FORCEINLINETEnableIf< Private::TCanBitwiseRelocate< DestinationElementType, SourceElementType >::Value >::Type uLang::RelocateConstructElements
(
void* Dest, |
uLang/Common/Memory/MemoryOps.h |
uLang::RelocateConstructElements(void , const SourceElementType , int32_t)
Description
Relocates a range of items to a new memory location as a new type. This is a so-called 'destructive move' for which there is no single operation in C++ but which can be implemented very efficiently in general.
| Name | uLang::RelocateConstructElements |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Memory/MemoryOps.h |
| Include Path | #include "uLang/Common/Memory/MemoryOps.h" |
namespace uLang
{
template<typename DestinationElementType, typename SourceElementType>
ULANG_FORCEINLINETEnableIf <!Private::TCanBitwiseRelocate < DestinationElementType, SourceElementType >::Value >::Type uLang::RelocateConstructElements
(
void * Dest,
const SourceElementType * Source,
int32_t Count
)
}
Parameters
| Name | Remarks |
|---|---|
| Dest | The memory location to relocate to. |
| Source | A pointer to the first item to relocate. |
| Count | The number of elements to relocate. |
uLang::RelocateConstructElements(void , const SourceElementType , int32_t)
| Name | uLang::RelocateConstructElements |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Memory/MemoryOps.h |
| Include Path | #include "uLang/Common/Memory/MemoryOps.h" |
namespace uLang
{
template<typename DestinationElementType, typename SourceElementType>
ULANG_FORCEINLINETEnableIf < Private::TCanBitwiseRelocate < DestinationElementType, SourceElementType >::Value >::Type uLang::RelocateConstructElements
(
void * Dest,
const SourceElementType * Source,
int32_t Count
)
}