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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULANG_FORCEINLINETEnableIf< TIsNullableBinding< T >::Value, bool >::Type uLang::Private::IsBound
(
const T& Func |
uLang/Common/Containers/Function.h | ||
ULANG_FORCEINLINETEnableIfTIsNullableBinding< T >::Value, bool >::Type uLang::Private::IsBound
(
const T& Func |
uLang/Common/Containers/Function.h |
uLang::Private::IsBound(const T &)
| Name | uLang::Private::IsBound |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Containers/Function.h |
| Include Path | #include "uLang/Common/Containers/Function.h" |
namespace uLang
{
namespace Private
{
template<typename T>
ULANG_FORCEINLINETEnableIf < TIsNullableBinding < T >::Value, bool >::Type uLang::Private::IsBound
(
const T & Func
)
}
}
uLang::Private::IsBound(const T &)
| Name | uLang::Private::IsBound |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Containers/Function.h |
| Include Path | #include "uLang/Common/Containers/Function.h" |
namespace uLang
{
namespace Private
{
template<typename T>
ULANG_FORCEINLINETEnableIf <!TIsNullableBinding < T >::Value, bool >::Type uLang::Private::IsBound
(
const T & Func
)
}
}