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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULANG_FORCEINLINETEnableIfTIsBitwiseConstructible< DestinationElementType, SourceElementType >::Value >::Type uLang::ConstructElements
(
void* Dest, |
Constructs a range of items into memory from a set of arguments. | uLang/Common/Memory/MemoryOps.h | |
ULANG_FORCEINLINETEnableIf< TIsBitwiseConstructible< DestinationElementType, SourceElementType >::Value >::Type uLang::ConstructElements
(
void* Dest, |
uLang/Common/Memory/MemoryOps.h |
uLang::ConstructElements(void , const SourceElementType , int32_t)
Description
Constructs a range of items into memory from a set of arguments. The arguments come from an another array.
| Name | uLang::ConstructElements |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Memory/MemoryOps.h |
| Include Path | #include "uLang/Common/Memory/MemoryOps.h" |
namespace uLang
{
template<typename DestinationElementType, typename SourceElementType>
ULANG_FORCEINLINETEnableIf <!TIsBitwiseConstructible < DestinationElementType, SourceElementType >::Value >::Type uLang::ConstructElements
(
void * Dest,
const SourceElementType * Source,
int32_t Count
)
}
Parameters
| Name | Remarks |
|---|---|
| Dest | The memory location to start copying into. |
| Source | A pointer to the first argument to pass to the constructor. |
| Count | The number of elements to copy. |
uLang::ConstructElements(void , const SourceElementType , int32_t)
| Name | uLang::ConstructElements |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Memory/MemoryOps.h |
| Include Path | #include "uLang/Common/Memory/MemoryOps.h" |
namespace uLang
{
template<typename DestinationElementType, typename SourceElementType>
ULANG_FORCEINLINETEnableIf < TIsBitwiseConstructible < DestinationElementType, SourceElementType >::Value >::Type uLang::ConstructElements
(
void * Dest,
const SourceElementType * Source,
int32_t Count
)
}