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API > API/Runtime > API/Runtime/uLangCore > API/Runtime/uLangCore/TUTF8StringBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUTF8StringBuilder & AppendFormat
(
const char* NullTerminatedFormat, |
uLang/Common/Text/UTF8StringBuilder.h | ||
ULANG_SILENCE_SECURITY_WARNING_STARTTUTF8StringBuilder< AllocatorType, AllocatorArgsType... > & AppendFormat
(
const char* NullTerminatedFormat, |
uLang/Common/Text/UTF8StringBuilder.h |
AppendFormat(const char *, FormatterArgsType &&...)
| Name | AppendFormat |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Text/UTF8StringBuilder.h |
| Include Path | #include "uLang/Common/Text/UTF8StringBuilder.h" |
template<typename... FormatterArgsType>
TUTF8StringBuilder & AppendFormat
(
const char * NullTerminatedFormat,
FormatterArgsType &&... FormatterArgs
)
AppendFormat(const char *, FormatterArgsType &&...)
| Name | AppendFormat |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Text/UTF8StringBuilder.h |
| Include Path | #include "uLang/Common/Text/UTF8StringBuilder.h" |
template<typename... FormatterArgsType>
ULANG_SILENCE_SECURITY_WARNING_STARTTUTF8StringBuilder < AllocatorType, AllocatorArgsType... > & AppendFormat
(
const char * NullTerminatedFormat,
FormatterArgsType &&... FormatterArgs
)