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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
KeyValueType & InsertInternal
(
KeyValueType&& KeyValue |
uLang/Common/Containers/HashTable.h | ||
uint32_t InsertInternal
(
uint32_t Hash, |
Create a new entry Use Robin Hood mechanism to rearrange entries to minimize probe distance Returns position of new entry | uLang/Common/Containers/HashTable.h |
InsertInternal(KeyValueType &&)
| Name | InsertInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Containers/HashTable.h |
| Include Path | #include "uLang/Common/Containers/HashTable.h" |
KeyValueType & InsertInternal
(
KeyValueType && KeyValue
)
InsertInternal(uint32_t, KeyValueType &&, bool *)
Description
Create a new entry Use Robin Hood mechanism to rearrange entries to minimize probe distance Returns position of new entry
| Name | InsertInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Containers/HashTable.h |
| Include Path | #include "uLang/Common/Containers/HashTable.h" |
uint32_t InsertInternal
(
uint32_t Hash,
KeyValueType && Value,
bool * bAlreadyExists
)