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API > API/Runtime > API/Runtime/uLangCore > API/Runtime/uLangCore/TArrayG
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULANG_FORCEINLINE int32_t AddUnique
(
ElementType&& Item |
Adds unique element to array if it doesn't exist.Move semantics version. | uLang/Common/Containers/Array.h | |
ULANG_FORCEINLINE int32_t AddUnique
(
const ElementType& Item |
Adds unique element to array if it doesn't exist. | uLang/Common/Containers/Array.h |
AddUnique(ElementType &&)
Description
Adds unique element to array if it doesn't exist.
Move semantics version.
| Name | AddUnique |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Containers/Array.h |
| Include Path | #include "uLang/Common/Containers/Array.h" |
ULANG_FORCEINLINE int32_t AddUnique
(
ElementType && Item
)
Index of the element in the array.
Parameters
| Name | Remarks |
|---|---|
| Args | Item to add. |
See Also
-
Add
-
AddZeroed
-
Append
-
Insert
AddUnique(const ElementType &)
Description
Adds unique element to array if it doesn't exist.
| Name | AddUnique |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Containers/Array.h |
| Include Path | #include "uLang/Common/Containers/Array.h" |
ULANG_FORCEINLINE int32_t AddUnique
(
const ElementType & Item
)
Index of the element in the array.
Parameters
| Name | Remarks |
|---|---|
| Args | Item to add. |
See Also
-
Add
-
AddZeroed
-
Append
-
Insert