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API > API/Runtime > API/Runtime/uLangCore > API/Runtime/uLangCore/CSymbolTable
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
CSymbolTable
(
const CSymbolTable& |
No copying allowed. | uLang/Common/Text/Symbol.h | |
CSymbolTable
(
uint32_t NumHashBuckets, |
uLang/Common/Text/Symbol.h |
CSymbolTable(const CSymbolTable &)
Description
No copying allowed.
| Name | CSymbolTable |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Text/Symbol.h |
| Include Path | #include "uLang/Common/Text/Symbol.h" |
CSymbolTable
(
const CSymbolTable &
)
CSymbolTable(uint32_t, uint32_t)
| Name | CSymbolTable |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Text/Symbol.h |
| Include Path | #include "uLang/Common/Text/Symbol.h" |
| Source | /Engine/Source/Runtime/Solaris/uLangCore/Private/uLang/Common/Text/Symbol.cpp |
CSymbolTable
(
uint32_t NumHashBuckets,
uint32_t IdChunkShift
)
Parameters
| Name | Remarks |
|---|---|
| NumHashBuckets | How many hash buckets are used for lookup by text (use 0 to disable text lookup) |
| IdChunkShift | 2^IdChunkShift pointers are stored in a chunk for lookup by id (use 0 to disable id lookup) |