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API > API/Runtime > API/Runtime/XmlParser > API/Runtime/XmlParser/FXmlFile
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FXmlFile () |
Constructs the file without a path | XmlFile.h | |
| XmlFile.h | |||
FXmlFile
(
const FString& InFile, |
Constructs the file with the passed path. | XmlFile.h |
FXmlFile()
Description
Constructs the file without a path
| Name | FXmlFile |
| Type | function |
| Header File | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h |
| Include Path | #include "XmlFile.h" |
FXmlFile()
FXmlFile(const FXmlFile &)
| Name | FXmlFile |
| Type | function |
| Header File | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h |
| Include Path | #include "XmlFile.h" |
FXmlFile
(
const FXmlFile & rhs
)
FXmlFile(const FString &, EConstructMethod::Type)
Description
Constructs the file with the passed path. InFile is either treated as a filename to open, or as a text buffer to load.
| Name | FXmlFile |
| Type | function |
| Header File | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h |
| Include Path | #include "XmlFile.h" |
| Source | /Engine/Source/Runtime/XmlParser/Private/XmlFile.cpp |
FXmlFile
(
const FString & InFile,
EConstructMethod::Type ConstructMethod
)
Parameters
| Name | Remarks |
|---|---|
| InFile | The path/text to use |
| ConstructMethod | Whether to load a file of use the string as a buffer of xml data |