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API > API/Runtime > API/Runtime/XMPP
Info needed for connecting to an XMPP server
| Name | FXmppServer |
| Type | class |
| Header File | /Engine/Source/Runtime/Online/XMPP/Public/XmppConnection.h |
| Include Path | #include "XmppConnection.h" |
Syntax
class FXmppServer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FXmppServer() |
XmppConnection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AppId | FString | App id associated with this client | XmppConnection.h | |
| bPrivateChatFriendsOnly | bool | Limit private chat to friends only | XmppConnection.h | |
| bResetPingTimeoutOnReceiveStanza | bool | Reset ping timeout on received stanzas | XmppConnection.h | |
| bUsePlainTextAuth | bool | True to allow the usage of plain text authentication | XmppConnection.h | |
| bUseSSL | bool | True to enable SSL handshake for connection | XmppConnection.h | |
| ClientResource | FString | Client id user is logging in from (constructed from other fields) | XmppConnection.h | |
| Domain | FString | Domain for user jid | XmppConnection.h | |
| MaxPingRetries | int32 | Max number of retries on ping timeout before connection is abandoned and logged out | XmppConnection.h | |
| PingInterval | float | Seconds between sending server ping requests | XmppConnection.h | |
| PingTimeout | float | Seconds before a server ping request is treated as a timeout | XmppConnection.h | |
| Platform | FString | Platform the player is using | XmppConnection.h | |
| PlatformUserId | FString | Platform user id, if applicable | XmppConnection.h | |
| ServerAddr | FString | Ip/host to connect to | XmppConnection.h | |
| ServerPort | int32 | Port number 5222 typically | XmppConnection.h |