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API > API/Runtime > API/Runtime/WebSockets
| Name | IWebSocketsManager |
| Type | class |
| Header File | /Engine/Source/Runtime/Online/WebSockets/Public/IWebSocketsManager.h |
| Include Path | #include "IWebSocketsManager.h" |
Syntax
class IWebSocketsManager
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IWebSocketsManager() |
Virtual destructor | IWebSocketsManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< IWebSocket > CreateWebSocket
(
const FString& Url, |
Instantiates a new web socket for the current platform | IWebSocketsManager.h | |
void InitWebSockets
(
TArrayView< const FString > Protocols |
Web sockets start-up: call before creating any web sockets | IWebSocketsManager.h | |
void ShutdownWebSockets() |
Web sockets teardown: call at shutdown, in particular after all use of SSL has finished | IWebSocketsManager.h | |
virtual void UpdateConfigs() |
Update configuration. Called when config has been updated and we need to apply any changes. | IWebSocketsManager.h |