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Unreal Engine C++ API Reference > Runtime > WebSockets > FWebSocketsModule
References
Module | WebSockets |
Header | /Engine/Source/Runtime/Online/WebSockets/Public/WebSocketsModule.h |
Include | #include "WebSocketsModule.h" |
Source | /Engine/Source/Runtime/Online/WebSockets/Private/WebSocketsModule.cpp |
static FWebSocketsModule & Get&40;&41;
Remarks
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed