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API > API/Runtime > API/Runtime/VulkanRHI > API/Runtime/VulkanRHI/FVulkanShaderHeader
References
| Module | VulkanRHI |
| Header | /Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h |
| Include | #include "VulkanShaderResources.h" |
Syntax
enum ERayHitGroupEntrypoint
{
NotPresent = 0,
CommonBlob,
SeparateBlob,
}
Values
| Name | Description |
|---|---|
| NotPresent | |
| CommonBlob | Hit group types are all stored in a single spirv blob and each have different entry point names NOTE: Not used yet because of compiler issues |
| SeparateBlob | Hit group types are each stored in a different spirv blob to circumvent DXC compilation issues |
Remarks
For RayHitGroup shaders.