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Unreal Engine C++ API Reference > Runtime > VulkanRHI > FVulkanDynamicRHI
- FDynamicRHI::RHIReadSurfaceFloatData()
- FVulkanDynamicRHI::RHIReadSurfaceFloatData()
References
Module | VulkanRHI |
Header | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h |
Include | #include "VulkanDynamicRHI.h" |
Source | /Engine/Source/Runtime/VulkanRHI/Private/VulkanRenderTarget.cpp |
virtual void RHIReadSurfaceFloatData
&40;
FRHITexture &42; Texture,
FIntRect Rect,
TArray< FFloat16Color > & OutData,
ECubeFace CubeFace,
int32 ArrayIndex,
int32 MipIndex
&41;
Remarks
FlushType: Flush Immediate (seems wrong)