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Unreal Engine C++ API Reference > Runtime > VulkanRHI > FVulkanDynamicRHI > RHIReadSurfaceData
- FDynamicRHI::RHIReadSurfaceData()
- FVulkanDynamicRHI::RHIReadSurfaceData()
References
Module | VulkanRHI |
Header | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h |
Include | #include "VulkanDynamicRHI.h" |
Source | /Engine/Source/Runtime/VulkanRHI/Private/VulkanRenderTarget.cpp |
virtual void RHIReadSurfaceData
&40;
FRHITexture &42; Texture,
FIntRect Rect,
TArray< FLinearColor > & OutData,
FReadSurfaceDataFlags InFlags
&41;
Remarks
Default fallback; will not work for non-8-bit surfaces and it's extremely slow.