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Unreal Engine C++ API Reference > Runtime > VulkanRHI > FVulkanDynamicRHI
- FDynamicRHI::RHIGetSupportedResolution()
- FVulkanDynamicRHI::RHIGetSupportedResolution()
References
Module | VulkanRHI |
Header | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h |
Include | #include "VulkanDynamicRHI.h" |
Source | /Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp |
virtual void RHIGetSupportedResolution
&40;
uint32 & Width,
uint32 & Height
&41;
Remarks
Returns a supported screen resolution that most closely matches input.
Parameters
Name | Description |
---|---|
Width | Input: Desired resolution width in pixels. Output: A width that the platform supports. |
Height | Input: Desired resolution height in pixels. Output: A height that the platform supports. |