Navigation
Unreal Engine C++ API Reference > Runtime > VulkanRHI > FVulkanDynamicRHI
- FDynamicRHI::AsyncReallocateTexture2D_RenderThread()
- FVulkanDynamicRHI::AsyncReallocateTexture2D_RenderThread()
References
Module | VulkanRHI |
Header | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h |
Include | #include "VulkanDynamicRHI.h" |
Source | /Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp |
virtual FTexture2DRHIRef AsyncReallocateTexture2D_RenderThread
&40;
class FRHICommandListImmediate & RHICmdList,
FRHITexture2D &42; Texture2D,
int32 NewMipCount,
int32 NewSizeX,
int32 NewSizeY,
FThreadSafeCounter &42; RequestStatus
&41;