Navigation API > API/Runtime > API/Runtime/VerseCompiler Name SBuildManagerParams Type struct Header File /Engine/Source/Runtime/VerseCompiler/Public/uLang/Toolchain/ProgramBuildManager.h Include Path #include "uLang/Toolchain/ProgramBuildManager.h" Syntax struct SBuildManagerParams Copy full snippetstruct SBuildManagerParams Variables Public Name Type Remarks Include Path Unreal Specifiers _ExistingProgram TSPtr< CSemanticProgram > SToolchainParams _ToolchainParams;. uLang/Toolchain/ProgramBuildManager.h _ToolchainOverrides SToolchainOverrides For the pieces of this that are set, the toolchain will be constructed using those specified parts for the other toolchain pieces, the build-manager will perform auto-discovery to fill the rest out. uLang/Toolchain/ProgramBuildManager.h