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API > API/Runtime > API/Runtime/VerseCompiler > API/Runtime/VerseCompiler/SAstVisitor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void VisitArray
(
const char* FieldName, |
uLang/Semantics/Expression.h | ||
void VisitArray
(
const char* FieldName, |
uLang/Semantics/Expression.h |
VisitArray(const char *, const TArrayG< TSPtrG< NodeType, bAllowNull, NodeAllocatorType >, ElementAllocatorType, ElementAllocatorArgTypes... > &)
| Name | VisitArray |
| Type | function |
| Header File | /Engine/Source/Runtime/VerseCompiler/Public/uLang/Semantics/Expression.h |
| Include Path | #include "uLang/Semantics/Expression.h" |
template<typename NodeType , bool bAllowNull, typename NodeAllocatorType, typename ElementAllocatorType, typename... ElementAllocatorArgTypes>
void VisitArray
(
const char * FieldName,
const TArrayG < TSPtrG < NodeType , bAllowNull, NodeAllocatorType >, ElementAllocatorType, ElementAllocatorArgTypes... > & Array
)
VisitArray(const char *, const TSPtrArrayG< NodeType, bAllowNull, ElementAllocatorType, RawAllocatorArgTypes... > &)
| Name | VisitArray |
| Type | function |
| Header File | /Engine/Source/Runtime/VerseCompiler/Public/uLang/Semantics/Expression.h |
| Include Path | #include "uLang/Semantics/Expression.h" |
template<typename NodeType , bool bAllowNull, typename ElementAllocatorType, typename... RawAllocatorArgTypes>
void VisitArray
(
const char * FieldName,
const TSPtrArrayG < NodeType , bAllowNull, ElementAllocatorType, RawAllocatorArgTypes... > & Array
)