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API > API/Runtime > API/Runtime/VerseCompiler > API/Runtime/VerseCompiler/Node
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendChildren
(
const uLang::TArray< TSRef< Node > >& Children, |
uLang/Syntax/VstNode.h | ||
void AppendChildren
(
const uLang::TSRefArray< Node >& Children, |
uLang/Syntax/VstNode.h |
AppendChildren(const uLang::TArray< TSRef< Node > > &, int32_t)
| Name | AppendChildren |
| Type | function |
| Header File | /Engine/Source/Runtime/VerseCompiler/Public/uLang/Syntax/VstNode.h |
| Include Path | #include "uLang/Syntax/VstNode.h" |
void AppendChildren
(
const uLang::TArray< TSRef< Node > > & Children,
int32_t NumToAppend
)
AppendChildren(const uLang::TSRefArray< Node > &, int32_t)
| Name | AppendChildren |
| Type | function |
| Header File | /Engine/Source/Runtime/VerseCompiler/Public/uLang/Syntax/VstNode.h |
| Include Path | #include "uLang/Syntax/VstNode.h" |
void AppendChildren
(
const uLang::TSRefArray< Node > & Children,
int32_t NumToAppend
)