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API > API/Runtime > API/Runtime/VerseCompiler > API/Runtime/VerseCompiler/Node
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendChildInternal
(
const TSRef< Node >& child |
uLang/Syntax/VstNode.h | ||
void AppendChildInternal
(
TSRef< Node >&& child |
uLang/Syntax/VstNode.h |
AppendChildInternal(const TSRef< Node > &)
| Name | AppendChildInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/VerseCompiler/Public/uLang/Syntax/VstNode.h |
| Include Path | #include "uLang/Syntax/VstNode.h" |
void AppendChildInternal
(
const TSRef< Node > & child
)
AppendChildInternal(TSRef< Node > &&)
| Name | AppendChildInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/VerseCompiler/Public/uLang/Syntax/VstNode.h |
| Include Path | #include "uLang/Syntax/VstNode.h" |
void AppendChildInternal
(
TSRef< Node > && child
)