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API > API/Runtime > API/Runtime/VerseCompiler
Abstraction for versioning objects used in compilation
| Name | FSolFingerprint |
| Type | struct |
| Header File | /Engine/Source/Runtime/VerseCompiler/Public/uLang/CompilerPasses/CompilerTypes.h |
| Include Path | #include "uLang/CompilerPasses/CompilerTypes.h" |
Syntax
struct FSolFingerprint
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Zero | const FSolFingerprint | uLang/CompilerPasses/CompilerTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bytes | uint8_t | uLang/CompilerPasses/CompilerTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
uLang/CompilerPasses/CompilerTypes.h | ||
CUTF8String ToCUTF8String() |
uLang/CompilerPasses/CompilerTypes.h |