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API > API/Runtime > API/Runtime/UniversalObjectLocator
| Name | UE::UniversalObjectLocator::EFragmentTypeFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/UniversalObjectLocator/Public/UniversalObjectLocatorFragmentType.h |
| Include Path | #include "UniversalObjectLocatorFragmentType.h" |
Syntax
namespace UE
{
namespace UniversalObjectLocator
{
enum EFragmentTypeFlags
{
None,
CanBeLoaded = 1 << 0,
LoadedByDefault = 1 << 1,
}
}
}
Values
| Name | Remarks |
|---|---|
| None | |
| CanBeLoaded | Flag to indicate that this fragment type can be loaded, indicating that asset loading or actor spawning will occur if the 'Load' flag is passed in the FResolveParams. |
| LoadedByDefault | Flag to indicate that this fragment type should be loaded by default. |