Navigation
API > API/Runtime > API/Runtime/UniversalObjectLocator
A FResolveParameterBuffer that has an inline memory capacity of the specified size
| Name | TInlineResolveParameterBuffer |
| Type | struct |
| Header File | /Engine/Source/Runtime/UniversalObjectLocator/Public/UniversalObjectLocatorResolveParameterBuffer.h |
| Include Path | #include "UniversalObjectLocatorResolveParameterBuffer.h" |
Syntax
template<int InlineByteSize>
struct TInlineResolveParameterBuffer : public UE::UniversalObjectLocator::FResolveParameterBuffer
Inheritance Hierarchy
- FResolveParameterBuffer → TInlineResolveParameterBuffer
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TInlineResolveParameterBuffer() |
UniversalObjectLocatorResolveParameterBuffer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InlineBuffer | uint8 | Inline memory buffer | UniversalObjectLocatorResolveParameterBuffer.h |