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API > API/Runtime > API/Runtime/UniversalObjectLocator > API/Runtime/UniversalObjectLocator/FUniversalObjectLocatorFragment
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset () |
Reset this fragment back to its default-constructed, empty state | UniversalObjectLocatorFragment.h | |
| Reset this fragment to point to a new object from the specified context | UniversalObjectLocatorFragment.h | ||
void Reset
(
const UObject* InObject, |
Reset this fragment to point to a new object from the specified context using a filtered set of fragment types | UniversalObjectLocatorFragment.h |
Reset()
Description
Reset this fragment back to its default-constructed, empty state
| Name | Reset |
| Type | function |
| Header File | /Engine/Source/Runtime/UniversalObjectLocator/Public/UniversalObjectLocatorFragment.h |
| Include Path | #include "UniversalObjectLocatorFragment.h" |
| Source | /Engine/Source/Runtime/UniversalObjectLocator/Private/UniversalObjectLocatorFragment.cpp |
void Reset()
Reset(const UObject , UObject )
Description
- Reset this fragment to point to a new object from the specified context
-
If no suitable fragment type could be found for the object and context, results in an Empty fragment
| Name | Reset |
| Type | function |
| Header File | /Engine/Source/Runtime/UniversalObjectLocator/Public/UniversalObjectLocatorFragment.h |
| Include Path | #include "UniversalObjectLocatorFragment.h" |
| Source | /Engine/Source/Runtime/UniversalObjectLocator/Private/UniversalObjectLocatorFragment.cpp |
void Reset
(
const UObject * InObject,
UObject * Context
)
Reset(const UObject , UObject , TFunctionRef< bool(UE::UniversalObjectLocator::FFragmentTypeHandle)>)
Description
- Reset this fragment to point to a new object from the specified context using a filtered set of fragment types
-
If no suitable fragment type could be found for the object and context, results in an Empty fragment
| Name | Reset |
| Type | function |
| Header File | /Engine/Source/Runtime/UniversalObjectLocator/Public/UniversalObjectLocatorFragment.h |
| Include Path | #include "UniversalObjectLocatorFragment.h" |
| Source | /Engine/Source/Runtime/UniversalObjectLocator/Private/UniversalObjectLocatorFragment.cpp |
void Reset
(
const UObject * InObject,
UObject * Context,
TFunctionRef < bool)> CanUseFragmentType
)