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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/UWidgetInteractionComponent
Description
Releases a key as if the mouse/pointer were the source of it. Normally you would just use Left/Right mouse button for the Key. However - advanced uses could also be imagined where you send other keys to signal widgets to take special actions if they're under the cursor.
| Name | ReleasePointerKey |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h |
| Include Path | #include "Components/WidgetInteractionComponent.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Components/WidgetInteractionComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Interaction")
virtual void ReleasePointerKey
(
FKey Key
)