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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/UUserWidget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BroadcastAnimationStateChange
(
const UUMGSequencePlayer& Player, |
Broadcast any events based on a state transition for the sequence player, started, finished...etc. | Blueprint/UserWidget.h | |
void BroadcastAnimationStateChange
(
const FWidgetAnimationState& State, |
Blueprint/UserWidget.h | ||
void BroadcastAnimationStateChange
(
const UWidgetAnimation* Animation, |
Blueprint/UserWidget.h |
BroadcastAnimationStateChange(const UUMGSequencePlayer &, EWidgetAnimationEvent)
Description
Broadcast any events based on a state transition for the sequence player, started, finished...etc.
| Name | BroadcastAnimationStateChange |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
| Include Path | #include "Blueprint/UserWidget.h" |
| Source | /Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
void BroadcastAnimationStateChange
(
const UUMGSequencePlayer & Player,
EWidgetAnimationEvent AnimationEvent
)
BroadcastAnimationStateChange(const FWidgetAnimationState &, EWidgetAnimationEvent)
| Name | BroadcastAnimationStateChange |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
| Include Path | #include "Blueprint/UserWidget.h" |
| Source | /Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
void BroadcastAnimationStateChange
(
const FWidgetAnimationState & State,
EWidgetAnimationEvent AnimationEvent
)
BroadcastAnimationStateChange(const UWidgetAnimation *, FName, EWidgetAnimationEvent)
| Name | BroadcastAnimationStateChange |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
| Include Path | #include "Blueprint/UserWidget.h" |
| Source | /Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
void BroadcastAnimationStateChange
(
const UWidgetAnimation * Animation,
FName UserTag,
EWidgetAnimationEvent AnimationEvent
)