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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/UUserWidget
Description
Adds the widget to the game's viewport in a section dedicated to the player. This is valuable in a split screen game where you need to only show a widget over a player's portion of the viewport.
| Name | AddToPlayerScreen |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
| Include Path | #include "Blueprint/UserWidget.h" |
| Source | /Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
UFUNCTION (BlueprintCallable, BlueprintCosmetic, Category="User Interface|Viewport",
Meta=(AdvancedDisplay="ZOrder"))
bool AddToPlayerScreen
(
int32 ZOrder
)
Parameters
| Name | Remarks |
|---|---|
| ZOrder | The higher the number, the more on top this widget will be. |