Navigation
API > API/Runtime > API/Runtime/UMG
Class that can create a FPostParamUpdaterProxy whose lifetime will be managed by the renderthread. This proxy will be given a Post buffer processor to update mid-frame.
| Name | USlatePostBufferProcessorUpdater |
| Type | class |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/PostBufferUpdate.h |
| Include Path | #include "Components/PostBufferUpdate.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable, EditInlineNew, CollapseCategories)
class USlatePostBufferProcessorUpdater : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USlatePostBufferProcessorUpdater
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSkipBufferUpdate | bool | True implies we will skip the buffer update & only update the processor. | Components/PostBufferUpdate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FSlatePostProcessorUpdaterProxy > GetRenderThreadProxy() |
Components/PostBufferUpdate.h |