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Allows you to setup an image decorator that can be configured to map certain keys to certain images. We recommend you subclass this as a blueprint to configure the instance.
Understands the format
| Name | URichTextBlockImageDecorator |
| Type | class |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockImageDecorator.h |
| Include Path | #include "Components/RichTextBlockImageDecorator.h" |
Syntax
UCLASS (Abstract, Blueprintable, MinimalAPI)
class URichTextBlockImageDecorator : public URichTextBlockDecorator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URichTextBlockDecorator → URichTextBlockImageDecorator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URichTextBlockImageDecorator
(
const FObjectInitializer& ObjectInitializer |
Components/RichTextBlockImageDecorator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FSlateBrush * FindImageBrush
(
FName TagOrId, |
Components/RichTextBlockImageDecorator.h |
Overridden from URichTextBlockDecorator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< ITextDecorator > CreateDecorator
(
URichTextBlock* InOwner |
Components/RichTextBlockImageDecorator.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRichImageRow * FindImageRow
(
FName TagOrId, |
Components/RichTextBlockImageDecorator.h |