Navigation
API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/UImage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RequestAsyncLoad
(
TSoftObjectPtr< UObject > SoftObject, |
Called when we need to stream in content. | Components/Image.h | |
virtual void RequestAsyncLoad
(
TSoftObjectPtr< UObject > SoftObject, |
Components/Image.h |
RequestAsyncLoad(TSoftObjectPtr< UObject >, TFunction< void()> &&)
Description
Called when we need to stream in content.
| Name | RequestAsyncLoad |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/Image.h |
| Include Path | #include "Components/Image.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Components/Image.cpp |
void RequestAsyncLoad
(
TSoftObjectPtr < UObject > SoftObject,
TFunction < void> && Callback
)
RequestAsyncLoad(TSoftObjectPtr< UObject >, FStreamableDelegate)
| Name | RequestAsyncLoad |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/Image.h |
| Include Path | #include "Components/Image.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Components/Image.cpp |
virtual void RequestAsyncLoad
(
TSoftObjectPtr < UObject > SoftObject,
FStreamableDelegate DelegateToCall
)