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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/UDynamicEntryBox
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset
(
bool bDeleteWidgets |
Clear out the box entries, optionally deleting the underlying Slate widgets entirely as well. | Components/DynamicEntryBox.h |
|
void Reset
(
TFunctionRef< void(WidgetT&)> ResetEntryFunc, |
Components/DynamicEntryBox.h |
Reset(bool)
Description
Clear out the box entries, optionally deleting the underlying Slate widgets entirely as well.
| Name | Reset |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h |
| Include Path | #include "Components/DynamicEntryBox.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Components/DynamicEntryBox.cpp |
UFUNCTION (BlueprintCallable, Category=DynamicEntryBox)
void Reset
(
bool bDeleteWidgets
)
Reset(TFunctionRef< void(WidgetT &)>, bool)
| Name | Reset |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h |
| Include Path | #include "Components/DynamicEntryBox.h" |
template<typename WidgetT>
void Reset
(
TFunctionRef < void> ResetEntryFunc,
bool bDeleteWidgets
)