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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Slate
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USlateVectorArtData
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h |
| Include | #include "Slate/SlateVectorArtData.h" |
Syntax
class USlateVectorArtData : public UObject
Remarks
Turn static mesh data into Slate's simple vector art format.
Constructors
| Type | Name | Description | |
|---|---|---|---|
USlateVectorArtData
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UMaterialInstanceDynamic * | Convert the material into an MID and get a pointer to the MID so that parameters can be set on it. | ||
| void | Convert the static mesh data into slate vector art on demand. Does nothing in a cooked build. | ||
| FVector2D | |||
| FVector2D | GetExtentMax () |
||
| FVector2D | GetExtentMin () |
||
| const TArray< uint32 > & | GetIndexData () |
Access the indexes for the order in which to draw the vertexes. | |
| UMaterialInterface * | GetMaterial () |
Material to be used with the specified vector art data. | |
| const TArray< FSlateMeshVertex > & | Access the slate vertexes. |