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void |
DrawWindow
(
FRenderTarget* RenderTarget,
FHittestGrid& HitTestGrid,
TSharedRef< SWindow > Window,
float Scale,
FVector2D DrawSize,
float DeltaTime,
bool bDeferRenderTargetUpdate
)
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|
 |
void |
DrawWindow
(
UTextureRenderTarget2D* RenderTarget,
FHittestGrid& HitTestGrid,
TSharedRef< SWindow > Window,
float Scale,
FVector2D DrawSize,
float DeltaTime,
bool bDeferRenderTargetUpdate
)
|
|
 |
void |
DrawWindow
(
FRenderTarget* RenderTarget,
FHittestGrid& HitTestGrid,
TSharedRef< SWindow > Window,
FGeometry WindowGeometry,
FSlateRect WindowClipRect,
float DeltaTime,
bool bDeferRenderTargetUpdate
)
|
|
 |
void |
DrawWindow
(
UTextureRenderTarget2D* RenderTarget,
FHittestGrid& HitTestGrid,
TSharedRef< SWindow > Window,
FGeometry WindowGeometry,
FSlateRect WindowClipRect,
float DeltaTime,
bool bDeferRenderTargetUpdate
)
|
|
 |
void |
DrawWindow
(
const FPaintArgs& PaintArgs,
FRenderTarget* RenderTarget,
TSharedRef< SWindow > Window,
FGeometry WindowGeometry,
FSlateRect WindowClipRect,
float DeltaTime,
bool bDeferRenderTargetUpdate
)
|
|
 |
void |
DrawWindow
(
const FPaintArgs& PaintArgs,
UTextureRenderTarget2D* RenderTarget,
TSharedRef< SWindow > Window,
FGeometry WindowGeometry,
FSlateRect WindowClipRect,
float DeltaTime,
bool bDeferRenderTargetUpdate
)
|
|