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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/SMeshWidget
Which mesh to draw, starting with which instance offset and how many instances to draw in this run/batch.
| Name | FRenderRun |
| Type | class |
| Header File | /Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h |
| Include Path | #include "Slate/SMeshWidget.h" |
Syntax
class FRenderRun
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRenderRun
(
uint32 InMeshIndex, |
Slate/SMeshWidget.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceOffset | uint32 | Slate/SMeshWidget.h | ||
| MeshIndex | uint32 | Slate/SMeshWidget.h | ||
| NumInstances | uint32 | Slate/SMeshWidget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetInstanceOffset() |
Slate/SMeshWidget.h | ||
uint32 GetMeshIndex() |
Slate/SMeshWidget.h | ||
uint32 GetNumInstances() |
Slate/SMeshWidget.h |