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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/FWidgetStateBitfield
Description
True if any enum state is used, does not indicate if state is actually set. Use 'HasEmptyUsedEnumStates' for that.
| Name | HasEnumStates |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h |
| Include Path | #include "Binding/States/WidgetStateBitfield.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Binding/States/WidgetStateBitfield.cpp |
bool HasEnumStates() const