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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/FWidgetStateBitfield
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearEnumState
(
const FWidgetStateBitfield& EnumStateBitfield |
Clear all existing values for given states & mark the states unused | Binding/States/WidgetStateBitfield.h | |
void ClearEnumState
(
uint8 EnumStateIndex |
Clear all existing values for given state & mark the state unused | Binding/States/WidgetStateBitfield.h | |
void ClearEnumState
(
FName EnumStateName |
Clear all existing values for given state & mark the state unused, slow version w/ map lookup | Binding/States/WidgetStateBitfield.h |
ClearEnumState(const FWidgetStateBitfield &)
Description
Clear all existing values for given states & mark the states unused
| Name | ClearEnumState |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h |
| Include Path | #include "Binding/States/WidgetStateBitfield.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Binding/States/WidgetStateBitfield.cpp |
void ClearEnumState
(
const FWidgetStateBitfield & EnumStateBitfield
)
Parameters
| Name | Remarks |
|---|---|
| EnumStateBitfield | state bitfield, all used states will be cleared |
ClearEnumState(uint8)
Description
Clear all existing values for given state & mark the state unused
| Name | ClearEnumState |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h |
| Include Path | #include "Binding/States/WidgetStateBitfield.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Binding/States/WidgetStateBitfield.cpp |
void ClearEnumState
(
uint8 EnumStateIndex
)
Parameters
| Name | Remarks |
|---|---|
| EnumStateIndex | Index for enum state to mark as unused |
ClearEnumState(FName)
Description
Clear all existing values for given state & mark the state unused, slow version w/ map lookup
| Name | ClearEnumState |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Binding/States/WidgetStateBitfield.h |
| Include Path | #include "Binding/States/WidgetStateBitfield.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Binding/States/WidgetStateBitfield.cpp |
void ClearEnumState
(
FName EnumStateName
)