| bRestoreState |
bool |
Whether to restore pre-animated state after the animation has finished. |
Animation/WidgetAnimationState.h |
|
| EndAtTime |
TOptional< double > |
The end time for the animation. |
Animation/WidgetAnimationState.h |
|
| EndOffset |
TOptional< double > |
An optional end offset to apply to the animation. |
Animation/WidgetAnimationState.h |
|
| NumLoopsToPlay |
int32 |
The number of loops to play before finishing the animation. |
Animation/WidgetAnimationState.h |
|
| PlaybackSpeed |
float |
The play-rate of the animation. |
Animation/WidgetAnimationState.h |
|
| PlayMode |
EUMGSequencePlayMode::Type |
The play mode of the animation. |
Animation/WidgetAnimationState.h |
|
| StartAtTime |
double |
The start time for the animation. |
Animation/WidgetAnimationState.h |
|
| StartOffset |
TOptional< double > |
An optional start offset to apply to the animation. |
Animation/WidgetAnimationState.h |
|