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API > API/Runtime > API/Runtime/UMG
| Name | FWidgetAnimationStatePlayParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimationState.h |
| Include Path | #include "Animation/WidgetAnimationState.h" |
Syntax
struct FWidgetAnimationStatePlayParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRestoreState | bool | Whether to restore pre-animated state after the animation has finished. | Animation/WidgetAnimationState.h | |
| EndAtTime | TOptional< double > | The end time for the animation. | Animation/WidgetAnimationState.h | |
| EndOffset | TOptional< double > | An optional end offset to apply to the animation. | Animation/WidgetAnimationState.h | |
| NumLoopsToPlay | int32 | The number of loops to play before finishing the animation. | Animation/WidgetAnimationState.h | |
| PlaybackSpeed | float | The play-rate of the animation. | Animation/WidgetAnimationState.h | |
| PlayMode | EUMGSequencePlayMode::Type | The play mode of the animation. | Animation/WidgetAnimationState.h | |
| StartAtTime | double | The start time for the animation. | Animation/WidgetAnimationState.h | |
| StartOffset | TOptional< double > | An optional start offset to apply to the animation. | Animation/WidgetAnimationState.h |