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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/FUserWidgetPool
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Release
(
UUserWidget* Widget, |
Return a widget object to the pool, allowing it to be reused in the future | Blueprint/UserWidgetPool.h | |
void Release
(
TArray< UUserWidget* > Widgets, |
Return a widget object to the pool, allowing it to be reused in the future | Blueprint/UserWidgetPool.h |
Release(UUserWidget *, bool)
Description
Return a widget object to the pool, allowing it to be reused in the future
| Name | Release |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidgetPool.h |
| Include Path | #include "Blueprint/UserWidgetPool.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Blueprint/UserWidgetPool.cpp |
void Release
(
UUserWidget * Widget,
bool bReleaseSlate
)
Release(TArray< UUserWidget * >, bool)
Description
Return a widget object to the pool, allowing it to be reused in the future
| Name | Release |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidgetPool.h |
| Include Path | #include "Blueprint/UserWidgetPool.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Blueprint/UserWidgetPool.cpp |
void Release
(
TArray < UUserWidget * > Widgets,
bool bReleaseSlate
)