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| Name | FRadialBoxSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/RadialBoxSettings.h |
| Include Path | #include "Components/RadialBoxSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FRadialBoxSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRadialBoxSettings() |
Components/RadialBoxSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngleBetweenItems | float | Amount of Euler degrees that separate each item. Only used when bDistributeItemsEvenly is false | Components/RadialBoxSettings.h |
|
| bClockwiseOrder | bool | If enabled, Places the entries in clockwise order instead of counter-clockwise order | Components/RadialBoxSettings.h |
|
| bDistributeItemsEvenly | bool | Distribute Items evenly in the whole circle. Checking this option ignores AngleBetweenItems | Components/RadialBoxSettings.h |
|
| SectorCentralAngle | float | If we need a section of a radial (for example half-a-radial) we can define a central angle < 360 (180 in case of half-a-radial). | Components/RadialBoxSettings.h |
|
| StartingAngle | float | At what angle will we place the first element of the wheel? | Components/RadialBoxSettings.h |
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