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Renderthread proxy for the blur processor updater
| Name | FPostBufferBlurUpdaterProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/PostBufferBlurUpdater.h |
| Include Path | #include "Components/PostBufferBlurUpdater.h" |
Syntax
class FPostBufferBlurUpdaterProxy : public FSlatePostProcessorUpdaterProxy
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FSlatePostProcessorUpdaterProxy → FPostBufferBlurUpdaterProxy
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GaussianBlurStrength_RenderThread | float | Blur strength that will be copied over to the processor mid-frame | Components/PostBufferBlurUpdater.h |
Functions
Public
Overridden from FSlatePostProcessorUpdaterProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateProcessor_RenderThread
(
TSharedPtr< FSlateRHIPostBufferProcessorProxy > |
Components/PostBufferBlurUpdater.h |