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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/FPaintContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Don't ever use this constructor. Needed for code generation. | Blueprint/UserWidget.h | ||
FPaintContext
(
const FGeometry& InAllottedGeometry, |
Blueprint/UserWidget.h |
FPaintContext()
Description
Don't ever use this constructor. Needed for code generation.
| Name | FPaintContext |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
| Include Path | #include "Blueprint/UserWidget.h" |
| Source | /Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
FPaintContext()
FPaintContext(const FGeometry &, const FSlateRect &, FSlateWindowElementList &, const int32, const FWidgetStyle &, const bool)
| Name | FPaintContext |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
| Include Path | #include "Blueprint/UserWidget.h" |
FPaintContext
(
const FGeometry & InAllottedGeometry,
const FSlateRect & InMyCullingRect,
FSlateWindowElementList & InOutDrawElements,
const int32 InLayerId,
const FWidgetStyle & InWidgetStyle,
const bool bInParentEnabled
)