Navigation
API > API/Runtime > API/Runtime/UMG
TODO CenterScreen needs to be able to work with multiple player controllers, perhaps finding the PC via the outer/owner chain? Maybe you need to set the PC that owns this? Maybe we should key off the Virtual User Index?
| Name | FOnHoveredWidgetChanged |
| Type | class |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h |
| Include Path | #include "Components/WidgetInteractionComponent.h" |
Syntax
class FOnHoveredWidgetChanged