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The default value fills the entire screen / player region.
| Name | FGameViewportWidgetSlot |
| Type | struct |
| Header File | /Engine/Source/Runtime/UMG/Public/Blueprint/GameViewportSubsystem.h |
| Include Path | #include "Blueprint/GameViewportSubsystem.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameViewportWidgetSlot
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Alignment | FVector2D | Blueprint/GameViewportSubsystem.h |
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| Anchors | FAnchors | Blueprint/GameViewportSubsystem.h |
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| bAutoRemoveOnWorldRemoved | bool | Remove the widget when the Widget's World is removed. | Blueprint/GameViewportSubsystem.h |
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| Offsets | FMargin | Blueprint/GameViewportSubsystem.h |
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| ZOrder | int32 | The higher the number, the more on top this widget will be. | Blueprint/GameViewportSubsystem.h |
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