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Event args that are sent whenever the designer is changed in some big way, allows for more accurate previews for widgets that need to anticipate things about the size of the screen, or other similar device factors.
| Name | FDesignerChangedEventArgs |
| Type | struct |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/Widget.h |
| Include Path | #include "Components/Widget.h" |
Syntax
struct FDesignerChangedEventArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDesignerChangedEventArgs() |
Components/Widget.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bScreenPreview | bool | Components/Widget.h | ||
| DpiScale | float | Components/Widget.h | ||
| Size | FVector2D | Components/Widget.h |