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API > API/Runtime > API/Runtime/UMG
| Name | FDelegateRuntimeBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintGeneratedClass.h |
| Include Path | #include "Blueprint/WidgetBlueprintGeneratedClass.h" |
Syntax
USTRUCT ()
struct FDelegateRuntimeBinding
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FunctionName | FName | The function or property we're binding to on the source object. | Blueprint/WidgetBlueprintGeneratedClass.h | |
| Kind | EBindingKind | The kind of binding we're performing, are we binding to a property or a function. | Blueprint/WidgetBlueprintGeneratedClass.h | |
| ObjectName | FString | The widget that will be bound to the live data. | Blueprint/WidgetBlueprintGeneratedClass.h | |
| PropertyName | FName | The property on the widget that will have a binding placed on it. | Blueprint/WidgetBlueprintGeneratedClass.h | |
| SourcePath | FDynamicPropertyPath | Blueprint/WidgetBlueprintGeneratedClass.h |