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Unreal Engine C++ API Reference > Runtime > UMG > Editor > IWidgetCompilerLog
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Editor/WidgetCompilerLog.h |
Include | #include "Editor/WidgetCompilerLog.h" |
void InternalLogMessage
&40;
TSharedRef< FTokenizedMessage > & Message
&41;